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    How Genesis Workflow Studio works

    A complete, honest guide to what's implemented today — for testers, admins, and early users.

    On this page

    IntroductionPlatform ArchitectureWorkflow Studio NavigationComplete WorkflowVisual Builder & Node TypesBlueprint LifecycleWorkflow DebuggerVersion ComparisonCompensation PairingPermissionsMission RuntimeCurrent Product StatusCurrent LimitationsFAQ

    This page describes exactly what Genesis Workflow Studio does today. Anything marked Future Feature is designed but not yet built — please don't expect it to work while testing.

    Introduction

    Genesis is a platform for building, running, and governing teams of AI agents. A Workspace is where your team's Projects, AI Teams, Blueprints, and Mission history all live.

    Workflow Studio is where you design the *shape* of AI-driven work before it runs — the steps, their order, and what happens if something fails — using a reusable, versioned object called a Blueprint. Mission Runtime is where a Blueprint is actually executed. Studio is the design surface; Runtime is the execution engine.

    Platform Architecture

    Workspace
      ├── Dashboard          Overview: activity, status, quick actions
      ├── Projects           Human-facing project & task tracking
      ├── AI Teams           Define who does the work (roles, tools)
      ├── Work Intelligence  Mission planning & requirement clarification
      ├── Safety Authority   Governance policies & approval routing
      ├── AI Providers       AI model provider connections
      ├── Mission Runtime     Every Mission Run, live and historical
      └── Workflow Studio
             ├── Blueprint Library   Design & manage Blueprints
             └── Template Library    Certified, reusable Blueprints

    A Blueprint is designed in Workflow Studio. Publishing it creates an immutable, numbered version. A Mission then executes that exact version in Mission Runtime — the Draft can keep changing without affecting a run already in progress.

    Workflow Studio Navigation

    • Blueprint Library — browse, create, and manage this workspace's Blueprints. Implemented
    • Template Library — browse certified and shared Templates, clone one into your own Blueprint. Implemented
    • Visual Builder — the canvas editor for a Blueprint's steps. Implemented
    • Inspector Panel — edit a selected step's name and its optional Compensation pairing. Partially Implemented (only Name, Compensation, and Sub Workflow's target are editable today — see Visual Builder below)
    • Version Compare — see exactly what changed between two Published Versions. Implemented
    • Mission Runtime — every run, live or historical, reachable from the main sidebar. Implemented
    • Workflow Debugger — step-by-step inspection of one specific, real Mission Run, reached from that run's detail page. Implemented

    Complete Workflow, End to End

    Create Workspace → Create Blueprint → Design (Visual Builder)
          → Validate → Compare Versions → Publish
          → Mission Runtime (run it) → Workflow Debugger (inspect it)
          → Production Execution

    Every stage above is fully usable today.

    Visual Builder & Node Types

    Steps are added by clicking a type in the Node Catalog (drag-and-drop is Future Feature). Only a step's Name and its Compensation Step pairing are editable for every type; Sub Workflow additionally lets you pick its target Blueprint. Every other type's detailed configuration (a Decision's condition, a Loop's source, etc.) is not yet visually editable.

    Start

    Implemented

    Marks the entry point of the workflow.

    End

    Implemented

    Marks a terminal point of the workflow.

    Agent Task

    Implemented

    One AI agent carries out one unit of work — fully configurable.

    Decision

    Partially Implemented

    Branches down one of several paths.

    Condition

    Partially Implemented

    A single guard check before a step runs.

    Loop

    Partially Implemented

    Repeats a path over a collection of items.

    Parallel

    Partially Implemented

    Multiple steps intended to run concurrently.

    Merge

    Partially Implemented

    Brings parallel branches back together.

    Sub Workflow

    Implemented

    Calls another whole Blueprint as one step — fully configurable.

    Delay

    Partially Implemented

    Pauses for a fixed period of time.

    Wait

    Partially Implemented

    Pauses until an external condition occurs.

    Human Approval

    Partially Implemented

    Pauses until a human approves — the approval mechanism itself works in Mission Runtime.

    Blueprint Lifecycle

    Draft ──Publish──► Published (v1, v2, v3 …) ──► Deprecated ──► Retired
      ▲                        │
      └──── keep editing ──────┘  (Published versions are immutable)

    The Draft is always editable and never versioned directly. Publishing creates an immutable, numbered snapshot. Deprecate/Retire actions are available on any Published Version. Partially Implemented — a full, formal multi-stage Draft → Review → Testing → Approval chain is not fully built; publishing today only requires passing validation.

    Workflow Debugger

    The Debugger inspects one real, already-started Mission Run — a Timeline of every step, a Prompt Inspector (the exact resolved instruction sent to the agent), a Variable Inspector (input/output data), and an Exception Viewer if a step failed. All Implemented.

    Breakpoints Partially Implemented — pause your own view of a live-streaming run, not real execution.

    Simulation Mode, Agent Memory Viewer, Tool Response Viewer, and Live Variable Editing are all Future Feature.

    Version Comparison

    Pick any two Published Versions and see exactly what was added, removed, or changed — steps matched by position, not name, so a rename shows as a change, not an add-plus-remove. Implemented

    Compensation Pairing

    Any step can be paired with another step in the same version as its declared "undo" action. Implemented for authoring, validating, and saving this pairing.

    Important: Future Feature — Mission Runtime does not yet automatically invoke a step's compensation when it fails. Treat it as documented intent, not an automatic safety net, until this is built.

    Permissions

    Every user has one role per Workspace, from an ordered hierarchy:

    • Guest — read-only access.
    • Member — everyday work: Blueprints, Missions.
    • Admin — workspace configuration.
    • Owner — full workspace control.

    Mission Runtime

    Starting a Mission creates a Mission Run against one specific Published Blueprint Version. Runs update live as steps execute, can be retried or cancelled, and can pause for Human Approval. All Implemented.

    Current Product Status

    CapabilityStatus
    Blueprint Draft / Publish / VersionsImplemented
    Visual Builder canvas & Agent Task / Sub WorkflowImplemented
    Other node types (detailed configuration)Partially Implemented
    Version CompareImplemented
    Compensation Pairing (authoring)Implemented
    Compensation Pairing (auto execution)Future Feature
    Mission RuntimeImplemented
    Workflow Debugger (real-run)Implemented
    Workflow Debugger (Simulation Mode)Future Feature
    Template Library & certificationImplemented

    Current Limitations

    • Compensation Pairing does not execute automatically.
    • Most node types can be placed but not configured in detail.
    • There is no Simulation Mode — every run is real.
    • The Debugger cannot show agent memory or raw tool responses.
    • Debugger breakpoints do not pause real execution.
    • No drag-and-drop step placement, and no undo/redo in the Builder.

    Frequently Asked Questions

    Can I edit a Published Version? No — they're immutable. Edit the Draft and publish a new version instead.

    Will my Compensation Step run automatically if something fails? Not yet — this is a documented future capability.

    Can I test a Blueprint safely without a real run? Not yet — Simulation Mode is not implemented.

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